am.
Creative experiments / Complete

Procedural Demolition

A procedural building-collapse experiment rendered in Unity, exploring load paths, physics and dust.

The idea

A twelve-storey tower collapses through a timed charge sequence. Watch the finished films in Studio: a descending drone orbit and a street-level view, each rendered at 1920 by 1080 pixels.

What I worked on

Procedural building geometry, materials, the surrounding city, load-path simulation, physics-driven dust and camera movement, rendered headlessly in Unity. The two films show the same simulated event from different viewpoints.

Context & attribution

This is a computer-generated visual experiment, not footage of a real event or a validated engineering model. Parts of the collapse response are directed to achieve the intended shot.