
Relic Run
Run the jungle ruins, read the corners, and choose your path.
A small arcade game built to explore functional programming, world state and collision handling.
A small arcade game built to explore functional programming, world state and collision handling.
Implemented game mechanics as part of How to Code: Simple Data coursework.
A coursework implementation for How to Code: Simple Data, using Scheme/BSL and Racket.
This game runs locally in Scheme/BSL or Racket. The repository includes the code and setup instructions; it is not a browser game.